I am a skilled Unity 3D Game Developer with a passion for creating engaging and visually captivating games. With expertise in C# programming and Unity’s development environment, I excel in designing and implementing dynamic game mechanics and immersive environments. My experience spans the full development cycle, from concept to launch, with a keen eye for detail and performance optimization. Driven by creativity and a love for technology, I thrive in collaborative settings where I can tackle complex challenges and innovate. I’m always exploring new techniques and trends to enhance my skills and contribute to exciting projects. Let’s connect and build the next great gaming experience together!
Detail-oriented Unity 3D Game Developer with a strong background in creating immersive and interactive experiences. Proficient in C# and Unity engine, with a track record of developing engaging gameplay mechanics and optimizing performance. Known for combining technical expertise with creative problem-solving to deliver innovative solutions. Eager to contribute to dynamic projects and advance the field of game development.
At Kolpoverse Studios, we strive to cultivate an environment that encourages endless creativity and sparks joy through play.
Alpha Potato is a team of passionate professionals, who makes hyper-casual games for mobile devices (Android and iOS).
Logical Traingle is a training institute that trains up students on different development sector.
Pechas Game Studios was born out of the love and passion for gaming, focusing on developing unique simulation, sports and strategy games.
Grade: First class distinction.
Grade: First class distinction.
Below are some of the projects i have worked on.
Creator of this blockbuster hit game from scratch to publishing. It was published one of the most famous publisher "Lion Studios".
Creator of this blockbuster hit game from scratch to publishing. It was published one of the most famous publisher "Lion Studios".
Created the cricket gameplay experiences and a data management backend to simulate a lots of player career data using Unity3D.
Created the Realtime Multiplayer experience using Gamesparks, Firebase and unity3D.
Created the merge system and gameplay and a independent module of merge mechanics that can used anywhere.
Created the arcade idle mechanics with gameplay for testing.
Created idle game mechanics with some short side gameplay to engage the users.
Used Mesh and Vertics Manipulation to create the drill effect on different set up drill object.
Hyper casual prototype for market testing.
Below are some of the assets published on Unity Asset Store.
It will use as finding project scenes faster. No need to find scenes folder by folder. You will get all scenes in one place with more functionalities.
Save Runtime Changed component Data & paste it at Edit time. Make your Level Design and Debugging Faster.
Below are the details to reach out to me!